using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EmptyBulletMove : MonoBehaviour
{
    
    // Start is called before the first frame update
    void Start()
    {
        Destroy(gameObject, 3.5f);
        
        clock = 0.02f;
    }
    private float clock;
    private void FixedUpdate()
    {
        clock -= 0.01f;
    }
    // Update is called once per frame
    void Update()
    {
        
        if(clock<=0)transform.Translate(Vector3.forward*5*Time.deltaTime,Space.Self);

    }
}
